Find The Pair One Hour Reskin – iOS 11 and Swift 4 ready
$25.00 Original price was: $25.00.$12.50Current price is: $12.50.
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Description
Updated for iOS11 and Swift 4 Memory Koo is now Find the Pair PROOF Two reskins of Find the Pair have already been featured by Apple 700 times See details below Hey guys Rebeloper here I wanna show you how to put your app on the App Store Tonight Not in two months not in a week but TONIGHT The single hardest part of a reskin business is knowing what source code to buy ESPECIALLY if you re new in the industry Watch the video here https player vimeo com video 148249787 IMPORTANT Do NOT use the word memory in your app name Apple will reject it due to copyright Discussion here http forum spritebuilder com t app-rejected-beca FEATURED BY APPLE Food Matching Game Download it from the App Store https appsto re it qtxB6 i FEATURED BY APPLE AGAIN iMatch a card flipping game Download it from the App Store https itunes apple com us app id991094702 FEATURES Written in Swift 4 say hello to the new programming language for iOS 11 iOS11 ready embracing the power of the best OS on mobile 64 bit supported always up to date with Apple s requirements iPhoneX iPhone8 iPhone8 Plus and iPad Pro ready beautiful on all devices AdMob Banner top banner throughout the whole game Chartboost Interstitials full screen ads with Ads Frequency feature Game Center Leaderboard rank challenge and share your best score Rating System smart rating powered by iRate No Ads In App Purchase boost your revenue Addicting gameplay Watch the video here https player vimeo com video 155218060 How to setup and reskin Only 29 images to reskin Easiest reskin ever You ll be ready in under an hour When adding the Level System you will have only 15 images to reskin When you purchase a Rebeloper Source Code you purchase more than just a source code You purchase the awesome documentation and constant support Just take a look at the 35 pages long step by step documentation Got a question Ask it in the Comments section We answer each and every question in less than 24 hours but mostly within 3 hours if we re not asleep Customer happiness is our 1 priority And of course we offer a 14 days money back guarantee Change Log 10 0 0 30 10 2017 Rewrited to iOS 11 in Swift 4 this version will run only in Xcode 9 4 0 0 21 09 2016 Updated to iOS 10 and Swift 3 this version will run only in Xcode 8 3 2 0 14 12 2015 OPTIONAL Added Fyber files changed GameData plist RebeloperKitMini swift AppDelegate m Info plist Bridging-Header h added files fyber-sdk-lib FyberCocos2dHelper h m CoreLocation framework and MediaPlayer framework 3 1 4 15 11 2015 OPTIONAL Added a More Games button to the Main Menu Screen files changed MainMenu ccb MainMenu swift WorldContainer ccb WorldContainer swift Improved Ads logic if no Chartboost is available than a SupersonicAds ad is shown if available and vice-versa files changed RebeloperKitMini swift GameData plist 3 1 3 02 11 2015 OPTIONAL Updated SupersonicAds 6 3 4 framework changed RebeloperKitMini ThirdPartyLibsAndFrameworks Supersonic framework Updated Google AdMob SDK 7 5 2 framework changed RebeloperKitMini ThirdPartyLibsAndFrameworks AdMob GoogleMobileAds framework Updated Chartboost SDK 6 0 1 framework changed RebeloperKitMini ThirdPartyLibsAndFrameworks Charboost framework files changed AppDelegate m line 46 Bridging-Header h line 26 Updated Documentation to 1 3 minor typos 3 1 2 13 10 2015 CRITICAL Updated Supersonic Ads SDK to v 6 3 2 framework changed RebeloperKitMini ThirdPartyLibsAndFrameworks Supersonic framework Allowed arbitrary loads for Supersonic Ads explanation In iOS9 Apple has added in controls around ATS In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks it was important to make the following changes in your info plist 1 Add in a dictionary called NSAppTransportSecurity Make sure you add this dictionary on the Top Level Key 2 Inside this dictionary add a Boolean called NSAllowsArbitraryLoads and set it to YES Details here http developers supersonic com hc en-us articles 201328522-Getting-Started-with-the-Supersonic-iOS-SDK step1 3 1 1 05 10 2015 CRITICAL fixed crash when trying to share on iPad file changed RootViewControllerInterface m 3 1 0 21 09 2015 CRITICAL Changed images Changed name 3 0 0 16 09 2015 CRITICAL Updated to iOS9 2 2 1 21 08 2015 OPTIONAL Added SupersonicAds 6 3 0 Updated Google AdMob SDK 7 4 1 Updated Chartboost SDK 5 5 3 2 2 0 15 08 2015 OPTIONAL Added Pause Panel and functionality to Gameplay 2 1 0 06 08 2015 CRITICAL Added more Chartboost Interstitial ads files changed WorldContainer swift MissionCompletedScene swift Fixed crash after wanting to play non existent level 34 files changed MissionCompletedScene ccb MissionCompletedScene swift 2 0 0 30 07 2015 CRITICAL Removed Localizations Removed Kamcord Added Share button to Game Over scene Added Level System Changed design Created Setup folder to simplify overall setup Moved Attribution text set up into SetMeUp swift Added option to hide More Games button Changed Icons and Default images 1 1 1 23 05 2015 OPTIONAL Fixed Sound On Off not behaving as it should 1 1 0 13 04 2015 OPTIONAL Added Localization 1 0 5 10 04 2015 CRITICAL Updated RebeloperKitMini to v 1 0 8 to support Swift 1 2 Updated AdMob framework to v 7 1 0 Updated Chartboodt framework to v 5 1 5 Updated Cocos2d to v 3 4 9 1 0 4 05 04 2015 OPTIONAL Added ads to the Game Over scene 1 0 3 27 03 2015 CRITICAL Fixed bug when Chartboost ads were still showing up after the user has purchased the No Ads In App Purchase RebeloperKitMini updated to v 1 0 7 1 0 2 25 03 2015 CRITICAL Fixed automatic Rate Popup bug 1 0 1 24 03 2015 OPTIONAL Updated RebeloperKitMini to v 1 0 6 AdMob 1 0 0 23 03 2015 Initial Release


