
AS3 Talking Avatar library for Starling
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Description
Supported devices on any Android or iOS devices that supports Air apps plus Starling desktop apps Files Included as3proj FlashDevelop AIR sample project as source codes Five sample vector avatars asDoc type Documentation check out the none-starling version here Sample Android App with using this little but cool library you will be able to initialize a talking avatar in your Starling Air mobile projects You will be able to choose from current available avatars in your bin folder and insert your own voice mp3 file and then addChild the Avatar class anywhere in your project and you re done import com doitflash utils avatar StarlingAvatar import com doitflash utils avatar AvatarEvent set Class variable var _avatar StarlingAvatar initialize a _holder avatar will be addchilded in _holder _holder must have a specific width and height so we create a new Shape in the _holder var _holder Sprite new Sprite var rect Shape new Shape rect graphics beginFill 0xf64a5f 1 rect graphics drawRect 0 0 400 600 _holder addChild rect _holder x 100 _holder y 100 this addChild _holder initialize the StarlingAvatar _avatar new StarlingAvatar add a listener to be notified when the avatar is loaded _avatar addEventListener AvatarEvent LOADED_AVATAR onLoadedAvatar add a listener to be notified when the mp3 file is loaded _avatar addEventListener AvatarEvent LOADED_VOICE onLoadedVoice _avatar holder _holder _avatar avatarUrl WomanAvatar swf set the address to the avatar graphic you d like to use _avatar voiceUrl test MP3 set the address to the mp3 file which you like to use for lip-syncing call this method and load the avatar graphic begins _avatar loadAvatar private function onLoadedAvatar e AvatarEvent void call this method and load the mp3 file begins _avatar loadVoice private function onLoadedVoice e AvatarEvent void trace sound length e param mp3 length is based on miliseconds use this listener to be notified when the mp3 playback is finished _avatar addEventListener AvatarEvent SOUND_PLAY_FINISHED onPlayComplete call this method and the mp3 file starts playing _avatar play private function onPlayComplete e AvatarEvent void trace onPlayComplete call this method to pause the mp3 file while playing and it returns the millisecond position of the sound you can use this position to play the mp3 again and start from where it was paused var position Number _avatar pause _avatar play position call this method to stop the sound _avatar stop When you re done with this class call this method to clean up the memory _avatar dispose we used the DMT library for dynamically generating textures to be used in Starling https github com XTDStudios DMT