
Catch The Monsters Android Universal Geolocation Game Template
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Description
iOS and Android versions can share the same database on back4app You can still check the video preview of this app by clicking on the image below 14 Mar 2023 Android 13 support added All libraries updated Notification permission added for android 13 Gradle and build tools updated Android 12 notification fixed Redundant test files removed 28 Jan 2022 Share issue fixed Documentation updated File provider updated Manifest updated Apk updated 13 Dec 2021 Updated all libraries Supported Android 12 devices Added notification API 28 Fixed AdMob issues Fixed library ndk issue Updated manifest to support android 12 and AdMob Gradle updated Updated firebase service Apk updated 21 Mar 2021 Updated all the libraries to androidX Updated Facebook login to new developer account Resolved the crash in Google maps while catching monsters 24 June 2020 Gradle updated Full app change logs Project updated to AndroidX 24 Apr 2020 Main code clean up App documentation updated as per the latest Google recommendations 4 Sep 2019 Handling Proper error in case of Routing direction Fixed issue Compatibility Issue with Facebook SDK 4 38 0 so we have downgraded Facebook SDK to 4 37 0 still using the old constructor so using that version fixes this particular issue 27 Aug 2019 Fixed issue of Login with Facebook Fixed crash in MonstersMap Java class while drawing direction in Google Maps 23 July 2019 Fix back stack issue from the application Improved Layout of Sign Up screen Fixed Layout and alignment issues on Login Screen Improved home screen structure using Recycler view Change Improved look and feel for Home page Updated the UI for Top 10 screen Improved the user experience of User Account Screen 8 May 2018 Changed Parse verison in build gradle into 1 16 0 due to some issue on the latest Parse SDK and FCM implementation com parse parse-android 1 16 0 17 April 2018 Added Firebase dependencies in build gradle Module app Removed the com google android gms play-services and updated all dependencies to the required ones only Added the google-services classpath in the dependencies list in build gradle Project classpath com google gms google-services 3 2 1 Added this Permission into Manifest xml uses-permission android name android permission RECEIVE_BOOT_COMPLETED Updated the Documentation connect your App to Firebase for GCM and Ads 15 April 2018 Updated to Android Studio 3 1 1 Removed all dependencies of play-services left only this one in build gradle implementation com google android gms play-services 10 April 2018 Updated to Android Studio 3 1 Updated compileSdkVersion and targetSdkVersion to 27 in build gradle Replaced compile with implementation in build gradle Module app Updated classpath com android tools build gradle 3 1 1 in build gradle Project Catch The Monsters is a Universal Geolocation Game Template where you have to find monsters around your area and if the app finds them you must get closer to them at least 50 meters and catch them to earn points and climb the Top 10 Leaderboard or just share your statistics on social networks Mail and SMS As the Admin of the app you have to insert as many Monsters as you want in any location of the world into your Parse Dashboard so users who access the app can search for Monsters around their areas and if they are there User can tap a Monster and get its position on the Map You can easily insert Monsters coordinates name and points via the Parse Dashboard everything is explained in the User Guide included in the package The embedded Map gives you the possibility to trace a route to get from your current position to the Monster s one TIP FOR TESTING AND PUBLISHING You should create some Monster around your current area and use a real device to test this app so you can walk or drive towards those monsters and catch them Please also note that once you catch a Monster it gets removed from the Monsters class in your Parse Dashboard otherwise other Users may catch the same Monsters you ve caught in a specific area so you should daily check your Dashboard to add new Monsters and keep the game alive It s a big challenge that may amaze your users anywhere they are or just in a specific Country because you may place Monsters in a chosen Country and publish your own version of this app to that Country s App Store only then buy another License on this page localize Monsters in another Country and publish a new app and so on Another great thing you Admin can do is to use Parse Push web console to send Push Notifications to all registered devices For instance let s pretend you ve added new Monsters in the New York area you can send notifications to your users like New Monsters got in New York City last night catch them all and keep your users wanting to play the game You will also have to get a Google Map API key to make the map work in your app Since its backend is by Parse you don t have to buy any domain hosting there are NO PHP files to upload to a web server so you ll save some money for server side Catch The Monsters is a native Android Studio project Universal very easy to customize backend with Parse SDK hosted on http back4app com About Parse SDK and back4app Read this article for more info about back4app and Parse SDK https hubpages com technology Parse-SDK-will-not-shutdown-in-thanks-to-back4app Can I host Parse Server on my own server Yes although I don t provide support for the setup process you can read the official Guide here http parseplatform org What about free support for this template I can offer free support for bugs encountered in the original code Instead if you ve edited the code and messed something up with it I may apply some fee to fix it either via TeamViewer or by checking your app project files directly on my computer How do I rename the app s package name Read this tutorial to learn how to rename a package name https hubpages com technology Android-How-to-rename-an-app-package Should I use the latest version of Android Studio to edit this template Yes I always update my apps to the latest version of the IDE and you also should make sure you ve updated the Android Tools to their latest version of the Android SDK manager How do I remove AdMob banner ads Enter the xml files where there s an AdView and remove its code com google android gms ads AdView android id id admobBanner android layout_width wrap_content android layout_height wrap_content ads adSize BANNER ads adUnitId string ADMOB_BANNER_UNIT_ID android layout_alignParentBottom true android layout_centerHorizontal true com google android gms ads AdView Enter the java files where there s an AdRequest instance into its onCreate method and remove its code Init AdMob banner AdView mAdView AdView findViewById R id admobBanner AdRequest adRequest new AdRequest Builder build mAdView loadAd adRequest Lastly remove the play-services-ads reference in the build gradle file compile com google android gms play-services-ads Android Studio 3 x project Universal Android 5 0 AdMob banners Facebook login Backend with Parse Server hosted on back4app Place Monsters anywhere in the world Push Notifications via Parse Push console on back4app Find nearby Monsters and catch them by going close to them in the Map Trace route to Monsters in the Map Statistics and caught Monsters list Documentation and PSD icon graphics included Easy to customize Well commented code Apple Mac or Windows PC with their latest OS version installed The latest version of Android Studio and some knowledge about its UI interface Photoshop or any other image editor software A Google Developer account to submit apps to the Play Store An AdMob account to generate your own banner UNIT ID A free account on back4app com